Download 3D in Photoshop: The Ultimate Guide for Creative by Zorana Gee PDF

By Zorana Gee

This can be the 1st ebook of its variety that indicates you every thing you must be aware of to create or combine 3D into your designs utilizing Photoshop CS5 prolonged. while you're thoroughly new to 3D, you will find the good advice and methods in 3D in Photoshop worthwhile as you start. there's additionally a wealth of special technical perception in the event you wish extra. Written by means of the real specialists - Adobe's personal 3D staff - and with contributions from the very best and brightest electronic artists operating this present day, this reference consultant might help you to create a finished workflow that fits your particular wishes. alongside the way in which, you will decide up troubleshooting suggestions and recommendation from the specialists and you will be encouraged by way of many examples of complete colour, unique works of 3D artwork. in case you are already utilizing Photoshop in your electronic paintings and wish to benefit tips on how to contain your 3D parts into one workflow, you will find new methods of operating with Photoshop that you simply most likely by no means knew existed. tips to speedy generate attractive 3D extrusions from textual content layers, choices and extra. Brush up in your portray, texture construction and modifying talents, and methods to composite 3D to second scenes. you will additionally notice the secrets and techniques to making Lenticular pictures. it is all right here during this finished advisor - the following smartest thing to sitting side-by-side with an Adobe specialist whenever you create 3D magic.*Note: 3D performance mentioned during this publication is just on hand in Photoshop CS5 prolonged *Comprehensive insurance of common 3D thoughts to get you began in case you are new to 3D, or to capture you up to the mark with the newest information if you are a pro seasoned *A supplemental site comprises photographs to perform with, 3rd celebration software plug-ins, and extra *Includes step by step workflows from many of the industry's top electronic artists to motivate and tell your individual workflow *Answers to the questions most commonly asked to the Adobe Photoshop 3D workforce

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How these shadows look can be controlled with properties of the Light(s) or with properties of the mesh(es). 5). Meshes have the option to catch shadows as well as cast shadows (from the light source they intercept). 6). 7 Different ways you can cast or catch shadows on different objects in the scene. These controls will also affect the shadows that are created between meshes in the same scene. 7). Further, you can target a mesh to be invisible but at the same time catch a shadow. This is important if, for example, you want a plane to catch a shadow of your object but you don't want the plane to be visible.

2. Changing Material Color It is very easy to change the color of your material and there are several ways to do it. The simplest way is to double-click the diffuse color and select a different color. If there is a texture associated with the diffuse map, you will see an icon like this: If the Diffuse Map shows a texture associated with it and it doesn’t contain any transparency, you will not see an effect if you simply change the diffuse by double-clicking on the color swatch. You will have to change the colors in the actual texture (image) or delete the texture and then double-click the diffuse swatch.

It is important to note that this will mean that any textures currently applied to your model will no longer line up in the same place. Also, Photoshop's UV generation algorithm is optimized to create UVs that are good for painting on your 3D model; therefore, sometimes reparameterizing UVs can fix some unexpected painting behaviors. Unfortunately, due to the limitations of the algorithm this means that painting on your textures by opening them will be nearly impossible due to the texture fragments being broken up into many pieces; therefore, it is recommended that you paint directly on your 3D objects if you have reparameterized your UVs.

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